3D Vector Cross Product (A × B) Calculator
Compute orthogonal cross products, normal vectors, enclosed parallelogram areas, and step-by-step 3x3 determinant solutions.
Vector A (x, y, z)
Vector B (x, y, z)
Understanding the 3D Vector Cross Product
Unlike the dot product which yields a scalar number, the cross product of two vectors produces a new vector oriented perpendicular (normal) to the plane containing the original vectors. The direction follows the Right-Hand Rule: pointing your index finger along Vector A and middle finger along Vector B results in your thumb pointing directly along Vector A × B.
Frequently Asked Questions
Why does A × B equal -(B × A)?
The cross product is anti-commutative. Reversing the input vectors reverses the right-hand rule orientation, pointing the resulting vector in the exact opposite direction.
How does the cross product calculate parallelogram area?
The magnitude |A × B| is geometrically equal to |A| |B| sin(θ), which is precisely the geometric formula for the area of the parallelogram formed by vectors A and B.