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3D Spatial Geometry

3D Vector Cross Product (A × B) Calculator

Compute orthogonal cross products, normal vectors, enclosed parallelogram areas, and step-by-step 3x3 determinant solutions.

Vector A (x, y, z)

Vector B (x, y, z)

Cross Product Vector (A × B)
(-3, 6, -3)
-3i + 6j - 3k
Magnitude |A × B|
7.3485
Parallelogram Area
7.3485 sq units
Triangle Area
3.6742 sq units
• Unit Normal Vector (n̂): (-0.4082, 0.8165, -0.4082)
• Anti-Commutative Product (B × A): (3, -6, 3)
• Determinant Formula: i(3×7 - 4×6) - j(2×7 - 4×5) + k(2×6 - 3×5)

Understanding the 3D Vector Cross Product

Unlike the dot product which yields a scalar number, the cross product of two vectors produces a new vector oriented perpendicular (normal) to the plane containing the original vectors. The direction follows the Right-Hand Rule: pointing your index finger along Vector A and middle finger along Vector B results in your thumb pointing directly along Vector A × B.

Frequently Asked Questions

Why does A × B equal -(B × A)?

The cross product is anti-commutative. Reversing the input vectors reverses the right-hand rule orientation, pointing the resulting vector in the exact opposite direction.

How does the cross product calculate parallelogram area?

The magnitude |A × B| is geometrically equal to |A| |B| sin(θ), which is precisely the geometric formula for the area of the parallelogram formed by vectors A and B.

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